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Domino set by David Shrigley

SFr. 68.00

Have you ever spent an evening in Macao playing Mah-jong with an old Chinese calendering his endless mustache while studying your facial expression to anticipate your moves? Or in a dark bar with three smelly boots rednecks card players sucking their beer bottles to hide their lousy poker face? Maybe you went through an afternoon in a warm bath in Budapest playing chess with the flatulent ersatz of Kasparov?
I bet not, then yes, stay in your comfort zone and play made-in-china art dominoes with a hipster drinking an organic gingerbeer while talking about the arm done to bees by pesticides. That's your life, after all.

There's rarely a dull moment when you're playing games with David Shrigley. Instead of the traditional uniform of matching dots and tiles, you'll find characters like skulls, grumpy old men and raggedy cats on each piece. A perfect diversion for when you or your partner are plotting your next move.
28 domino pieces
Gift boxed

 

Pauline tells you a story:
The earliest mention of dominoes is from Song dynasty China found in the text Former Events in Wulin by Zhou Mi (1232–1298). Modern dominoes first appeared in Italy during the 18th century, but how Chinese dominoes developed into the modern game is unknown. Italian missionaries in China may have brought the game to Europe.
Rules :

The most basic domino variant is for two players and requires a double-six set. The 28 tiles are shuffled face down and form the stock or boneyard. Each player draws seven tiles; the remainder is not used. Once the players begin drawing tiles, they are typically placed on-edge in front of the players so that each player can see their tiles, but none can see the value of other players' tiles. Every player can thus see how many tiles remain in the opponent's hands at all times during gameplay.

One player begins by downing (playing the first tile) one of their tiles. This tile starts the line of play, in which values of adjacent pairs of tile ends must match. The players alternately extend the line of play with one tile at one of its two ends; if a player is unable to place a valid tile, they must keep on pulling tiles from the stock until they can. The game ends when one player wins by playing their last tile, or when the game is blocked because neither player can play. If that occurs, whoever caused the block gets all of the remaining player points not counting their own.