The thinker game by The School of life
Buy the game, learn all the cards by heart, and invite your friends to play. You won't have so many opportunities to look that smart.
I think… therefore I am…?
This ‘guess who’ game features 52 great thinkers drawn from The School of Life’s curriculum. From da Vinci to Freud, Machiavelli to Woolf, players take on the personas of leading figures from the worlds of anthropology, architecture, art, design, literature, philosophy, political theory, psychology, science, and sociology.
Your opponent tries to guess who you are by asking ‘yes/ no’ questions or – if stumped –by requesting hints. A brilliant way for players of all ages to learn interesting facts about humanity’s brightest minds.
Pauline tells you a story:The Swedish inventor Alfred Nobel established the Nobel prizes in 1895.The Nobel Prize is a set of annual international awards bestowed in several categories by Swedish and Norwegian institutions in recognition of academic, cultural or scientific advances. The prizes in Chemistry, Literature, Peace, Physics, and Physiology or Medicine were first awarded in 1901.
But here's the funny story that will change his life:
In 1888 Alfred's brother Ludvig died while visiting Cannes and a French newspaper erroneously published Alfred's obituary. It condemned him for his invention of dynamite. The obituary stated, Le marchand de la mort est mort ("The merchant of death is dead") and went on to say, "Dr. Alfred Nobel, who became rich by finding ways to kill more people faster than ever before, died yesterday." Alfred was disappointed with what he read and concerned with how he would be remembered.
By creating this prize, and allowing it 94% of his total assets to establish the five Nobel Prizes (in 2012, the capital was worth around USD 472 million), Albert managed to be remembered in history for supporting research and arts rather than his deadly inventions.